This article provides a list of possible buffs and debuffs that can occur during mercenary combat in Arena PVP and Challenge Mode of Eternal Paradox.
Upgrading certain mercenary skills can alter the buff/debuff is applied. The following descriptions have been provided on the assumption that non-upgraded skills are being used.
Buffs #
Icon | Name | Description |
---|---|---|
ATK Buff | Increases ATK by the percentage. | |
DEF Buff | Increases DEF by the percentage. | |
SPD Buff | Increases SPD by the percentage. | |
Critical Chance Buff | Increases critical chance. | |
Evasion Buff | Increases evasion by boosting the chance to miss enemy’s attack. | |
Regenerate(HP) | Heals HP by the percentage every turn. | |
Debuff Immune | Immuned to debuffs. | |
Shield(HP) | Gains a shield by the percentage of caster’s HP. | |
Shield(DEF) | Gains a shield by the percentage of caster’s DEF. | |
Shield(DMG) | Gains a shield by the percentage of caster’s DMG. | |
Invulnerable | Becomes invulnerable and immuned to any damage. | |
Barrier | Immuned to attacks based on the number of barriers. | |
Counter | Counters based on the probabity when attacked. | |
Reflect DMG | Reflects damage from enemy. | |
Avenge | Adds the last damage taken to next attack. | |
Protect | Caster takes damage instead. |
Debuffs #
Icon | Name | Description |
---|---|---|
ATK Debuff | Decreases ATK by the percentage. | |
DEF Debuff | Decreases DEF by the percentage. | |
SPD Debuff | Decreases SPD by the percentage. | |
Debuff | Receives additional percent of the damage from enemy. | |
Damage Over Time | Receives a fixed percentage of HP as damage every turn. | |
FATAL | You take damage over time until all your HP is restored. | |
Burn | You receive damage each turn based on a certain percentage of your health. | |
Poisoning | You receive damage each turn based on a certain percentage of your health. | |
Bleeding | You receive damage each turn based on a certain percentage of your health. | |
Cannot be enhanced | Cannot receive buffs. | |
Freeze | Unable to act when frozen. | |
Stun | Unable to act when stunned. | |
Sleep | Unable to act when in sleep. Wakes up when attacked. | |
Taunt | Forced to attack the taunting target. | |
Heal Block | Unable to heal HP. | |
Silence | Unable to use skills but basic attack. | |
Stamp | Unable to use passive skills. | |
Impair | Receives 5% of HP as additional damage when attacked. | |
Bomb | Attaches to a target and detonates after a duration inflicting heavy damage. | |
Reverse Heal | If you receive a HP heal buff, you take damage equal to the amount of the heal. | |
Freeze | Become frozen, unable to act, and take damage at the end of the duration. | |
Mark of Death | You will die as soon as you overlap with the Mark of Death. | |
Leader Skill Seal | Leader Skill will be deactivated. |